A Multi tools launcher for Super Mario World hacking!
Discover an improved way to create your hacks!
Did you always wanted to create a Super Mario World hack?
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If your answer is yes, you probably know that to do a good hack you might need whole army of tools and utilities to create whatever you want to include, inserting patches and resources and how messy can your project's folders can be.
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You may have noticed that sometimes you need to run multiple software at the same time to do something, and how long it can take to set it all up... And that time you probably wanted to spend in your level design or something more fun.
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So, to fix this problem, SMWMTL (for Super Mario World MultiTools Launcher) was created to help you to improve your productivity by reducing wasted time to search through your folders for each tool you want by centralizing them in one place.
A bit of History about SMWMTL...
In 2016, I created my first hack, a very bad one which was created in almost two months. At this time, I only created this hack using Lunar Magic, YY-CHR, Asar and some other tools. At this time, creating a hack using those 3 or 4 tools was not difficult, so the question wasn't really asked at this time.
Several months later, I started the development of another hack, but this time more complex and polished (which were never released). For doing this, I had to get a dozen of tools that almost everyone use and since the project continues to improving and the number of files continues to growing at a crazy speed, I rapidly conclued that a tool that centralize all the tools I use was not a that bad idea, but since I was focused on continuing the development of this hack, this idea never go any further.
The idea stayed as it, until December 2018.
In December 2018, one year after the the cancellation of the previous project and one month after I lost almost all my previous work due to my hard disk broke, me and a friend started to working together on a hack (which were also never released), my friend were in trouble when he started to use all of these tools, and because he's french, he complains all the time about how difficult creating a hack was with so many tools to manage and use.
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At this moment, I remembered the idea I got one year earlier and I secretly started to work on it on December 26, 2018 at 6:00am.
Two days later, on December 28, the final build of version 1.00 (build 95) was compiled and I sent it to my friend for helping him about his complains, and we continued to create our hack. Meanwhile, I tried to release it on SMWCentral, but because of the way it was coded for launchable applications which were linked to it, the application was rejected.
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And the rest are belong to the history.